Revert "Fix else-after-returns throughout pdfium."
[pdfium.git] / fpdfsdk / src / pdfwindow / PWL_Button.cpp
index c71e5cc..8496228 100644 (file)
@@ -1,53 +1,53 @@
-// Copyright 2014 PDFium Authors. All rights reserved.\r
-// Use of this source code is governed by a BSD-style license that can be\r
-// found in the LICENSE file.\r
\r
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com\r
-\r
-#include "../../include/pdfwindow/PDFWindow.h"\r
-#include "../../include/pdfwindow/PWL_Wnd.h"\r
-#include "../../include/pdfwindow/PWL_Button.h"\r
-#include "../../include/pdfwindow/PWL_Utils.h"\r
-\r
-/* ------------------------------- CPWL_Button ---------------------------------- */\r
-\r
-CPWL_Button::CPWL_Button() :\r
-       m_bMouseDown(FALSE)\r
-{\r
-}\r
-\r
-CPWL_Button::~CPWL_Button()\r
-{\r
-//     PWL_TRACE("~CPWL_Button\n");\r
-}\r
-\r
-CFX_ByteString CPWL_Button::GetClassName() const\r
-{\r
-       return "CPWL_Button";\r
-}\r
-\r
-void CPWL_Button::OnCreate(PWL_CREATEPARAM & cp)\r
-{\r
-       cp.eCursorType = FXCT_HAND;\r
-}\r
-\r
-FX_BOOL CPWL_Button::OnLButtonDown(const CPDF_Point & point, FX_DWORD nFlag)\r
-{\r
-       CPWL_Wnd::OnLButtonDown(point, nFlag);\r
-\r
-       m_bMouseDown = TRUE;\r
-       SetCapture();\r
-       \r
-       return TRUE;\r
-}\r
-\r
-FX_BOOL CPWL_Button::OnLButtonUp(const CPDF_Point & point, FX_DWORD nFlag)\r
-{\r
-       CPWL_Wnd::OnLButtonUp(point, nFlag);\r
-\r
-       ReleaseCapture();\r
-       m_bMouseDown = FALSE;\r
-\r
-       return TRUE;\r
-}\r
-\r
+// Copyright 2014 PDFium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
+
+#include "../../include/pdfwindow/PDFWindow.h"
+#include "../../include/pdfwindow/PWL_Wnd.h"
+#include "../../include/pdfwindow/PWL_Button.h"
+#include "../../include/pdfwindow/PWL_Utils.h"
+
+/* ------------------------------- CPWL_Button ---------------------------------- */
+
+CPWL_Button::CPWL_Button() :
+       m_bMouseDown(FALSE)
+{
+}
+
+CPWL_Button::~CPWL_Button()
+{
+//     PWL_TRACE("~CPWL_Button\n");
+}
+
+CFX_ByteString CPWL_Button::GetClassName() const
+{
+       return "CPWL_Button";
+}
+
+void CPWL_Button::OnCreate(PWL_CREATEPARAM & cp)
+{
+       cp.eCursorType = FXCT_HAND;
+}
+
+FX_BOOL CPWL_Button::OnLButtonDown(const CPDF_Point & point, FX_DWORD nFlag)
+{
+       CPWL_Wnd::OnLButtonDown(point, nFlag);
+
+       m_bMouseDown = TRUE;
+       SetCapture();
+
+       return TRUE;
+}
+
+FX_BOOL CPWL_Button::OnLButtonUp(const CPDF_Point & point, FX_DWORD nFlag)
+{
+       CPWL_Wnd::OnLButtonUp(point, nFlag);
+
+       ReleaseCapture();
+       m_bMouseDown = FALSE;
+
+       return TRUE;
+}
+